![]() Even winning back to back duels without repair is very tough. For the most part any two mechs beat any one mech. In Hawken this is possible but it seems very hard indeed given how the game is designed and balanced. I much prefer in Quake where you can move faster and disengage or take on multiple targets and win. So if you can win most 1v1 engagements you will dominate, assuming you can hide and repair after. After you win a fight you should move into a corner and repair (which is unlimited!). It doesn't have a duel mode but given the relative slowness of movement and the large maps most fights are duels in FFA. Speaking about balance I don't like how the game works overall. It'll put high level players in with day zero newbies and while it's hard to dominate due to the relative balance it's still not a good thing. The match maker has issues to say the least. I've also been put into a giant map with just me and another person (who I killed twice then he quit) and no else came for about 5 minutes so I disconnected. They all seem to fail for weird reasons and I've had one crash so far. This seems to be improving but I've tried to play about 40 matches and maybe only gotten into 10. Perhaps with lower ping it'll be better but since the lowest ping I've gotten is around 100ms I can't say. ![]() I notice explosive shots disappearing or not firing and it's hard to get feedback other than watching enemy HP bars go down. I typically ping 40-60ms to North American East servers but in Hawken I get 150ms! Lovely! The netcode is passable but not the greatest yet few games are great at 150ms. I attribute some of this stuff to being a new open beta but it still needs to get fixed up. So even if I do keep playing it I'll likely never spend money as it's currently set up which is not a good sign. I have not seen one item I'd consider fair value to buy. Overall the prices are insanely expensive. However since I love FFA so much I can see myself playing it some. Even with both 2x boosters (which cost a minimum of $20 a month!) for Hawken Points (the in game F2P money) and XP (to upgrade mechs) I think it'd feel like an epic grind. It's also F2P but the grind is so horrible I feel like it's P2W. ![]() It also has a few other varied team modes which is good. That's where I've probably spent 60% of my Quake playing time. I love FFA deathmatch and Hawken has that mode, so that's a big plus. There also seems to be a lack of numbers and instead a use of bars which makes it hard to decide about various equipment. The UI is packed full of info but sort of confusing to navigate. I like the maps and graphics, they are quite detailed and performance is OK. I think over time they could improve it and fix things up but ultimately I fear they just have made decisions they'll stand by which I disagree with. Overall I don't like it much but I'm going to play a bit more and see if that changes. Some maps also provide extra weapons such as catapults, ballista, and boiling oil.I did not play any until a day ago so these are virgin first impressions. Blocking is just as important as striking, and players have the option to fake attacks, sheld bash, and turn what looks like one swing into many. Combat is primarily melee based and contains the technical swordplay not often seen in games of the same genre. Each class contains four different weapon trees, and each kill contributes to unlock the next weapon within that individual tree, eg: Longbow - Shortbow - Warbow.Ĭhivalry contains modes such as team deathmatch, deathmatch, elimination style rounds, and objective based missions. Players pick their side and get to choose between four classes (which are the same for both teams). The game contains two factions: Agathian Knights, and the Mason Order. Released on October 16th as a PC exclusive, Chivalry is set in the middle ages during a civil war in the fictional nation of Agatha. Chivalry: Medieval Warefare is a first/third-person multiplayer action game developed by Torn Banner Studios.
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